Black Ops 1 Level Hack Pc in Bot Match
BO1 Bot Warfare
Bot Warfare is a GSC mod for Black Ops 1 (or this).
It aims to extend the existing AI in the multiplayer games of Black Ops 1.
You can find the ModDB release post here.
Contents
- Features
- Installation
- Documentation
- Changelog
- Credits
Features
This mod extends the functionality and features of Combat Training in Black Ops multiplayer.
-
Menu changes (combat training menu):
- You can select any game mode.
- You can change prestige classes if available.
- You can change your clan tag, emblem and calling card.
- You can prestige.
- Increased limits of bot numbers.
-
Bot changes:
- Bots play all game modes (capture flags, plant and defuse, etc.).
- Bots take out spyplanes and counter spyplanes.
- Bots react to the uav, jammer, decoys, motion sensor and camera spike.
- Bots can destroy tactical insertions.
- Bots can call in chopper gunner and gun ship but do not use it.
- Bots can hack claymores if they are not facing it.
- Fixed bots never reviving a player if they move.
- Fixed bots trying to capture a hacked care package when they can't because its on their team.
- Silencers will not cause other bots to look in the firer's direction.
- Bots class, rank, and cod points all persist across rounds.
- Bots will spend cod points on everything they choose now (not just gun and perk like before).
- Bots can choose two attachments if they have the perk.
- Bots can skip killcams.
- Bots have a slight delay after spawning, scales inversely with difficulty.
- Bots can reroll carepackages.
- Bots can use the valkyrie rocket carepackage streak.
Installation
- Download the latest release of Bot Warfare.
- Locate the root folder which your game is installed in.
- Move the files/folders found in 'Move to root of Black Ops folder' from the Bot Warfare release archive you downloaded to the root of your Black Ops folder.
- The folder/file structure should follow as '.Black Ops folder\mods\mp_bots\mp_bots.iwd'.
- The mod is now installed. Start your game, go to the 'Mods' menu and select 'mp_bots'.
- The mod is now loaded! Go play Combat Training and enjoy the new additions.
Documentation
DVARs
Dvar | Description | Default Value |
---|---|---|
bots_main | Enable this mod. | true |
bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | false |
bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to 0 . | 0 |
bots_manage_fill | Amount of players/bots (look at bots_manage_fill_mode ) to maintain in the match. | 0 |
bots_manage_fill_mode | bots_manage_fill players/bots counting method.
| 0 |
bots_manage_fill_kick | If the amount of players/bots in the match exceeds bots_manage_fill , kick bots until no longer exceeds. | false |
bots_manage_fill_spec | If when counting players for bots_manage_fill should include spectators. | true |
bots_team | One of autoassign , allies , axis , spectator , or custom . What team the bots should be on. | autoassign |
bots_team_amount | When bots_team is set to custom . The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
bots_team_force | If the server should force bots' teams according to the bots_team value. When bots_team is autoassign , unbalanced teams will be balanced. This dvar is ignored when bots_team is custom . | false |
bots_team_mode | When bots_team_force is true and bots_team is autoassign , players/bots counting method.
| 0 |
bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
bots_loadout_rank | What rank to set the bots.
| -1 |
bots_loadout_prestige | What prestige to set the bots.
| -1 |
bots_loadout_codpoints | Bots will be given this amount of codpoints to spend.
| -1 |
bots_play_move | If the bots can move. | true |
bots_play_knife | If the bots can knife. | true |
bots_play_fire | If the bots can fire. | true |
bots_play_nade | If the bots can grenade. | true |
bots_play_take_carepackages | If the bots can take carepackages. | true |
bots_play_obj | If the bots can play the objective. | true |
bots_play_camp | If the bots can camp. | true |
bots_play_target_other | If the bots can target other entities other than players. | true |
bots_play_killstreak | If the bots can call in killstreaks. | true |
bots_play_aim | If the bots can aim. | true |
Changelog
-
v1.1.1
- Fixed some script runtime errors
- Improved domination
- Bots use altmode weapons
- Improved revenge
- Bots can swap weapons on spawn more likely
-
v1.1.0
- Rewrote using CoD4x as a base
- Fixed bots not knifing
- Fixed several bugs, mainly with bot goals
- New way of adding/managing bots, new dvars
- Fixed bots force spawning
- Fixed infinite loops and script errors
-
v1.03
- Fixed bots switching to secondaries all the time.
- Bots can freely switch to their secondaries.
- Fixed HCTDM scorelimit menu option.
-
v1.02
- Fixed a few small bugs. A possible infinite loop when bots are too poor for a grenade and reasonable setups are on, and bots never spawning after death with forcerespawn off.
- Added an option to allow for UNLIMITED score.
-
v1.01
- Fixed bot's rank not updating after a multiround.
- Can now set bot numbers for friends and enemies from 0 - 30 within menu. (15v15) (1v29)
-
v1.0
- Initial release.
Credits
- INeedGames(me) - http://www.moddb.com/mods/bot-warfare
- apdonato - http://rsebots.blogspot.ca/
Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due! -INeedGames/INeedBot(s) @ ineedbots@outlook.com
Black Ops 1 Level Hack Pc in Bot Match
Source: https://github.com/ineedbots/bo1_bot_warfare